Categories / opengl-es
Mitigating Black Borders when Overlaying Transparent Textures with Fragment Shaders
Understanding the Depth Buffer in OpenGL ES for Enhanced Graphics Performance
How to Get Pixel Color at Touch Points on EAGLView in iOS Apps Using OpenGL ES
Understanding Lag in iPhone Apps with OpenGL ES: Optimizing Performance and Creating a Smooth User Experience
Rendering 2D Shadows in iPhone Games with cocos2d: A Deep Dive into Depth Buffers and Accurate Shadow Rendering
Understanding glDiscardFramebufferEXT: Optimizing Depth Buffer Management in OpenGL ES 2.x